• A: Lower Sensitivity
  • S: Raise Sensitivity
  • R: Center Cursor
  • Left Click: Shoot

Targets flip every half a second and are untargetable when grey. Shooting has three quarters of a second cooldown.

This game was made in 2 hours for Mini Jam #62, the limitation was only use 2 frame animations. I wanted my game mechanic to actually care about what frame the animation was on, that's why you can only shoot targets half of the time.


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(2 edits)

This is a really nice game. I would recommend changing the soundtrack, but it's really cool how you thought about the 2-frame limit and made a whole game on that. Instead of thinking of it as a limitation, you used it as an idea. Nice work!